Video games suppliers want resellers for their wholesale merchandise business to sell their inventory. Problem being, many people keep on looking for wholesale merchandise at dirt cheap prices so that they can sell it elsewhere within their offline crowd, online market and even their immediate friends for some.
Often include manufacturers, importers and major suppliers for discounted merchandise. You can find their contact information on various wholesale directories and online market places like EBay, among many other major auctions. Many a times you would find popular items at very affordable prices. All you need to do is to select the appropriate merchandise that you would be able to sell yourself. You could also make some decent money by buying them online and selling them offline in the local market as a reseller.
Do not get too excited as the ones who usually are called are either continued business distributors or have a pre-established strong operation in specific places. One of the things many of us use to our advantage is to use our tax ID if living on the states or providing our corporation details. Serious distributors who sell wholesale just never hunt for people – companies come to them for their business.
It should stay that way for a long time no matter what drastic changes the market has as if your offerings are too good, consistency remains and the distributor also has pre-established operation in certain niche, he should have plenty of business flocking to the company as he does not having to hunt anymore for business. For certain video games suppliers it spreads like a viral word of mouth campaign!
One of the things you could do is to select the proper category and ask for their samples. You may need to draw up a contract regarding the reselling arrangements. Moreover, if you opt for a category amongst the electronic goods, such as video games, mobile phones, etc. most of the wholesalers would readily give you a free sample. You can add it to your portfolio.
If you have good online or offline gaming community, you can make some good money by being a reseller yourself and stamping your products in the social media site. Example of this are forums, but this usually takes 3-7 years to really take off!
One of the important aspects of being a reseller is that you have to keep the price factor in mind. It is very important do some research regarding the price being offered by your competitors. Moreover, if you choose price sensitive items like video games, you need to constantly update yourself about the current market price of the video game, mobile phones or any similar product.
Prices of these products keep on varying as the time passes. Adding to it, there are new releases very often so you have to keep the most updated versions of such products as well. It is not tough being a reseller but you have to keep certain important aspects in mind these days – they are specifics. Be it for getting the latest wholesale merchandise item from certain video games suppliers – go specific in what you want to sell!
Getting Wholesale Merchandise is one of the business components Joaquin serves as reference source, e-commerce coach and certified author. His focus today is assisting people receive extra income through the acquirement of a Video Games Suppliers
The Hunger Games: Panem Rising, a new card battle game for both iOS and Android platforms, has been attracted numerous player who like adventures and excitements. Among those mobile strategy games, this games starts in the middle of the beginnings of the rebellion against President Snow, so your quest will be to explore from district to district, battling Peacekeepers and other associated enemies, collecting coins and sparks, and recruiting new fighters for your rebellion. Here we will share with you some best tips and strategies for The Hunger Games: Panem Risin.
First of all, you need to evolve a card. Cards can be evolved anywhere between one and three times depending on rarity, and this is done when you have two identical cards. One card is sacrificed to evolve the other. Make sure to enhance both cards first so that you can get extra stat boosts during the evolution, increasing the base stats greatly. They don’t have to be enhanced to max level, as that’s time consuming and expensive, but at least enhance them to a minimum level of 7-10 first.
Second, being that this is a card battling game, there are multiple ways to upgrade your character. Enhancing, the most basic one, allows you to sacrifice up to six unneeded cards in order to earn experience points for another card. Your best bet here is to use two-star cards as sacrifice fodder because you will get more experience points in exchange.
Organize your teams based on possible team bonuses. Go to a character’s profile and tap on the diamond shaped icon that pops up at the bottom part of the profile to see what the bonuses applicable for that character are, and what other characters you need in the same party in order to complete the bonus combination. High bonuses can more than make up for weak cards, and can be more effective than even having loads of rare cards.
Third, once you get past the communications center in District 3 you will unlock the stadium, where you can battle against other players. Card combos, evolving and enhancing are doubly important here, because other players will be doing the exact same thing. If you need to find where your weak link in a battle is, resist the temptation to skip it and watch the battle. You should be able to easily find where your strengths and weaknesses are by watching and analyzing.
Last but not least, make sure to get every drop available in each district. There are specific drops for each level in the district. A drop that you have yet to find will show up as a “?” on the map screen. Once you have every drop in a district, you’ll earn a rare card bonus, as well as other goods such as a boost to power and endurance.
Hope these tips could be helpful to you! Want to know more effective strategies? If so, check out the mobile video games on our site, and you will find more surprises.
Image by Shakespearesmonkey
Poem + abstract painting – based on the circuit board of the Raspberry Pi "B’ mini-computer
LET us praise thee, Raspberry Pi
You’re the true Apple of our eye
A computer made for you and me
Whose innards we can actually see
Allowing kids to write their code
In a backroom of their own abode
At last we are able to turn the pages
And leave behind the darkest of Ages
When giants like Apple and Microsoft
Held the keys to their castles aloft
And declared their computers No Go zones
As did the firms that sold us mobile phones
The results of this soon tragically showed
By stopping people who wanted to code
In schools they cut out an entire nation
Creation killed for a whole generation
Britain is still counting the cost
Of creativity needlessly lost
Which only now we can we begin to see.
Looking back on our gaming industry
Created by youngsters who’d cut their teeth
By having access to the code beneath
The BBC B and Spectrum machine.
Let’s hope in coming years it will be seen
How kids let loose will start to make merry
Blowing a metaphorical Raspberry
At the walled gardens of yesteryear
Playing with their computers without fear
And, trust me, you will very soon see
An increase in the value of GDP.
Dumb Ways To Die 2: The Games is one of mobile strategy games, which have attracted the attention of numerous app games lovers. Here, we would like to share with you some guides about how to play this game easier!
The dumbest of the dumb is the competition area, but before you go here, go to all of the other areas on the map. All of these are free to enter, and you can play as many times as you want. Practice until you become as close to perfect as possible at these stages, then go to the dumbest of the dumb.Once you are ready, you have to pay one ticket/token to go to the dumbest of the dumb competition. You can get more tokens by spinning the Wheel of Misfortune at the end of the round, then when the knife shoots out, it will either hit a prize on the wheel, or just hit your character in the head, causing you to earn nothing from it.
The safety bonus at the beginning is the best way to earn bonus points, which is important because the more points you earn, the more of a chance you have at getting a new character in Dumbest of the Dumb mode. In none of the other modes will it matter, although it’s also good to practice your speed at the bonus games, too. Use a different strategy for each different game. For the speed tapping games it’s very easy to cheat simply by using three or four fingers at a time. The swiping and tilting games are not quite so easy, though.
Every day, you can get two free tokens delivered straight to your game, so if you run out of tokens, there is still hope for playing the Dumbest of the Dumb again; don’t think that you have to delete the app or anything. You just have to be patient and wait for the tokens to come.
Another option if you want the free tokens right away is to set the date on your phone or your tablet ahead by exactly one day. You have to shut the game off altogether before you do this or else it won’t work. Once you shut the game off and set the time ahead, you can go to the game and open it right back up, and you will earn free tokens immediately. You can do this trick as often as you want for free tokens.
Go to any one of the stages and tap the stage, then after you complete the train safety bonus round, go to the title screen for the stage (Freezerville, Drown Town, Adrenaland, etc) and you’ll see the list of events. Scroll to the right by swiping, and you will be able to connect on Facebook and challenge your friends. Swipe again, and you can see a worldwide leaderboard, so you know the scores that you have to beat.
To practice all of the safety bonus stages in a row before you go to the Dumbest of the Dumb, tap on each of the three stages (four stages once Adrenaland opens) to ride the train over and go to the safety round. Tap on each of the stages in a row before you play the Dumbest of the Dumb, then go there and you’ll replay one of the three safety bonus rounds – and likely get a much higher score because all three are fresh in your memory.
After you do that you won’t be able to play them (the safety bonus stages) again immediately. You can change that by waiting a few minutes, or by shutting down the app and then reopening it and going to one of the levels to try it again. Do this as many times as you want for endless practice of the bonus levels. There are hex editors available to mess with the scores in the app, but chances are that if you try to use it to mess with the score you’ll get banned. Mess with the speed of the game instead by searching for the speeds associated with the various games.
Each little minigame has its own specific set of instructions. Some have more than one way to do things, and if you do the alternate way, it makes it easier. Let’s go to Freezerville for a good example of that. When you go to the Avalanche Chalet minigame, it will tell you to swipe to close all of the windows. However, if you tap each of the windows and doors instead, then it will close them the same way, and it will take a much shorter time to do so.
When you get to the Dumb Dome, there are similar alternate techniques. For the Hammer Throw the game makes it look like you should swipe in a circle. However, if you swipe in a long oval (to match the size of the screen) you’ll be far more successful. Also, with the shoelace tie, you don’t have to swipe in an exact figure-8 pattern in order to tie the lace. As long as the dotted lines are covered, you can do it however you want.
With the lightning pole vault, when you start going faster, you have to tap earlier in order to stop the bar in the middle. Tap when it’s still slightly in the red but almost to the orange, and when it stops it will be in the orange. For the 3 Tonne Clean and Jerk, tilt the phone in small movements rather than large movements so you don’t accidentally set the weight toppling over.
Drown Town is a whole other batch of challenges. With the Dumb Life Saving, they will float in the direction of whatever side you put them on, so try to keep them all on the same side as they started at to make it easier. With the Piranha Freestyle, tap with as many fingers at the same time as you can possibly fit on the screen, because the game will read every single one of them.
The Killer Whale Dentistry challenge can seem nearly impossible at times; however, an easy way to do it, at least early on, is to swipe from side to side rather than tracing the outline of the whale’s teeth with your finger. The tracing will make it very difficult to get every spot on the teeth – not so much with using the actual “brushing” motion.
Dolphin Rodeo is passed in the same way as the 3 Tonne Clean and Jerk – use slow movements with your phone. In this one though, you will have to be extra careful because it can be hard to judge where your center is in this one.
Another thing that will affect your overall high score is the beginning safety bonuses. The bonuses compound upon each other as long as you keep completing the challenges. If you are on a winning streak with the safety bonus round, then the score that you earn will be compounded with the previous scores of the challenges that you have beaten in a row.
Watch out, though, because the challenge continues to get tougher and tougher as you add to your streak. You will have a shorter amount of time to complete them and you will have more to do. Figure out how far you can get and how many in a row you are capable of completing, and make a count of it, and use this to your advantage.
Then, go to the Dumb Dome, Freezerville and Drown Town and play them, and earn the bonuses until you get to your high point. Then go to the Dumbest of the Dumb, spend your ticket, and win the beginning safety bonus round. Then do the competition and get that extremely high score at the beginning of the level.. This will help to unlock any new character that you find it hard to get to, as well as increase your percentage on the global leaderboard.
Make sure to use all of your tokens each day. The reason for this is that if you have any tokens left over, that daily tokens bonus will not arrive, but if you have no tokens left over, then you will earn two tokens as a bonus the first time that you open the app that day.
Hope these tips are helpful for you!
A Mai Tai (was) my code co-pilot.
Image by Schill
Somewhere 32,000 feet over the Pacific Ocean (during a 5.5-hour flight to Hawai’i), my laptop battery finally gave out while I was prototyping a browser-based tribute to an old Commodore 64 space-themed shoot-’em-up I used to enjoy.
(There was no in-flight wifi available, so boredom lead to clicking around idly, running the old VICE C64 emulator with some games, and an "ah-ha, I’ve been meaning to do this project at some point" moment.)
I didn’t have a pad of paper handy, so I carefully-unfolded the paper of a pack of gum and got to writing basic routines, object, method and property lists.
Back in the 80s, I used to write and edit code like this when on vacation, family road trips and the like, and then I’d enter it all on the computer when I got back home. Laptops have largely changed this these days, but I’ll admit it was fun to revert to old habits.
I have a sort-of working prototype now, and will eventually post some screenshots or something.
Love cool puzzle games? All of your favorite puzzle games are now free online and mobile strategy games on appgamenews.com. Play Puzzle Games for all ages including Tower of Blocks and 11+ game, Visit appgamenews.com today!
11 plus 11+, is a fun, addictive and digital added game. It is easy to play for everyone, but difficult to make genius crazy. As for how to gain the highest score on 11+, our suggestion is that it only depends on your thinking about the future moves. To know about the rules and moto of the game read below about 11+ game, you can download 11+ games and accumulate some your own tips!
Candy Crush Saga Fiendishly addictive and fast-paced gameplay makes this candy-themed world difficult to leave until you have conquered every level or run out of lives, whereupon you can take a break or pay to play on.
Words with Friends Try social gaming Scrabble-style, as you compete against friends or strangers to create the best words from your available letters. This cross platform game is easy to get into and works well accompanied by chat.
Clash of Clans Build up your settlement, plan your defenses, raise an army, and guide your tribe to victory against nasty goblins or other clan leaders, it’s a good combination of slow planning and quick chaotic battles.
Boom 4 Practice a lot will make better, it is even impossible to get to level 20 and the later levels at the first time. So we need to practice with the game for many times. This will provide you more chance to get higher score and reach new stage.
Angry Birds Stella POP! The prettiest birds of ’em all have flown away from their usual pig smashing activities. Angry Birds Stella POP! Brings Stella and her fellow birdies into a fun mobile bubble shooter puzzler. Like a lot of games of this ilk, you’ll aim for huge bubble matching combos, utilize your character’s special abilities to pull off some huge score streaks and bring down those pigs from their positioning.
Warhammer: Snotling Fling You’ll venture into a grand empire with your army of disgusting goblins in tow. Warhammer: Snotling Fling gives those green monsters the title of “Snotlings,” who are prepared to aid your war efforts.
Blockwick 2 Blockwick 2 tasks you with unscrambling a series of colorful blocks shapes, attempting to match up everything of the same color. Connecting them will be harder than it looks, but with 160 levels of puzzling, colorful, madness you’ll begin to pick things up and learn the ropes. Make sure you check out these five puzzlers and get up to speed on these titles that challenge your logical reasoning.
Monument Valley Monument Valley is more than just a puzzle game. It’s a complete audio/visual treat for the senses that challenges your brain to solve a series of puzzles, which helps you navigate the silent princess through a dream-like world of wonder and stunning architecture. The music and sounds react to your interactions with the screen, making things more immersive and really plunging you head first into the game.
We have mentioned that in Game of War: Fire Age, resources are everything. Without an abundant quantity resource, you can train your troops or become a valuable member of your alliances. How to get more resources? Here, Game of War Fire Age cheats will offer you some great tips. We share with you more strategy guides about mobile strategy games.
Besides, super star Kate Upton’s busty figure takes center stage for the latest ad for the model’s first video game appearance, “Game of War: Fire Age.” Meanwhile, a certain redheaded celebrity cops to perming her hair for an Annie-like look during her childhood. For more videos or mobile strategy games, click our website please!
The Game of War commercial has appeared most during college football games and ESPN’s news show SportsCenter, but Machine Zone has spent the most to get the commercial on during NFL games. Of the $ 4.5 million spent so far, $ 2 million of that is just for ads during pro football. Another $ 500,000 is for college football.
Generally speaking, Kate Upton TV ad for Game of War targets manly man shows for men. But the advertising is fine and I personally love that.
So, as a strategy game, I will introduce my strategy or cheats for you below:
If you’re playing on a budget or only logging in during your commutes, then you won’t have access to VIP status benefits very quickly, so ensure that you’re not wasting your time. You’ll want to be earning as many resources and ticking off as many Quests as possible, so start juggling wait timers.
Though you won’t be able to go on Alliance Quests yet, you will have access to Daily Quests, and these can be a great way to get resources. They’re really easy: just tap the Start button next to the Quest you want to go on, and a timer will count down.
You should also be engaging in research at your Academy at the same time as questing. Just tap a skill, tap research, and meet the criteria to begin the upgrade. You can also train more troops, heal your wounded at the Hospital, and so on. Any way you can improve your base and bring in more resources in multiple ways at the same time is a great benefit.
You will get a free item that allows you to teleport wherever you want to before your Stronghold reaches level 5. It would be a great idea to move together with your alliance members – the proximity offers a ton of advantages and is the first thing needed to build a solid alliance (and keep you safe with their help).
I strongly suggest that you build 10 level 1 farm, logging camp, quarry and mine. For example, build 10 farms and then demolish them. Do the same thing for the rest. 10 of each! Doing so would allow you to complete an Empire Quest. Obviously you can do this later in the game but it will be difficult. Also, I will give you a link for this thanks for watching!
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MSO is actually wherever your own stored online games, demos, bookmarks, video tutorials, songs in addition to homebrew tend to be saved. In other words, it really is your own storage area remain. Your own UMDO is the UMD travel. The truth is, several PLAYSTATION PORTABLE online games which might be UMB comprise improvements to be able to several firmware/software which might be along with all of them.
Enter into your esophagus not necessarily a good thought. In order to up grade, choose right to that supply in addition to obtain specifically through Sony or maybe utilize a custom made firmware. MSO is free game video usually exactly where ones unspent adventures, demos, bookmarks, video lessons, song along with homebrew usually are recorded. As well as, it truly is ones recollection stay.
Ones UMDO can be your UMD get. The simple truth is, quite a few PLAYSTATION PORTABLE adventures which can be UMB have renovations to help numerous firmware/software which can be that come with these individuals. Enter into the esophagus possibly not #@*acb$ 123@#$ ##D#leiyan an amazing concept. If you need to enhance, visit right to the actual reference along with down android games news load immediately out of Sony as well as start using a personalized firmware.
Image by vmax137
Update 2015-07-11: CitiesXL isn’t for me but Cities Skylines by Colossal Order and published by Paradox Interactive is the spiritual successor to Simcity 4.
A view of South Lake Union and Queen Anne Hill after inspired by the official announcement that SimCity 5 has been under development with a February 2013 release date. This is one of those games that I would get without a second thought if it weren’t for the number of questionable incidents involving Electronic Arts’ Origin content delivery system. That aside SimCity 5 will feature curved roads, zoning, and a rigid-body dynamics physics engine. After almost a decade of waiting it’s great to see the continuation of a classic game series.
Even though a robust multi-player SimCity is something a lot of people wanted, the game series was always single player-centric where mobile users with no internet connection can play anytime. Additionally Electronic Arts is well-known for shutting down game servers after a few years rendering games to become partially functional or not at all. SimCity 4 was released in 2003 and I and many others up until the last few years have been playing it on and off. It’s unrealistic to expect companies to run servers indefinitely to begin with so gamers as well as fans have good reasons to believe that SimCity 5’s lifespan will be significantly less than its predecessors. kotaku.com/5971235/cloud-computing-is-why-the-new-simcity…
Update – 2013-03-08:
It’s almost a year later and SimCity 5 has been released. From what I’ve seen the game discourages exploration by not allowing loading from an earlier save point which limits the educational aspect and fun in a sandbox simulator. I can see a hardcore game mode where decisions are permanent so emotional connections with cities are stronger, but this ain’t Fire Emblem. SC5 also traded scale for detail. It’s not the game that I wanted but parts of it looks like serious fun. Unfortunately just about everyone who’s not playing are on a SimCity Disaster Watch.
Maxis and Electronic Arts still make great games but EA as a publisher and distributor has the dubious distinction of being responsible for the worst roll-out in gaming history so far. An EA Korea Facebook manager’s accusation of piracy in Asian countries as a factor of server outages is a reminder that CEO or intern, anyone in a position dealing with the public are required to do their homework on the products and services they’re representing.
I still play Diablo 3 and while it’s annoying when servers are down I bought into the constant connection because I play public games often and sometimes the auction house can be played as a separate game in of itself. SimCity 5 offers regional play which is great but in single player mode the lack of reverting to a previous save and a saved city can only be loaded from their associated server aren’t compelling enough to require a constant internet connection.
While most people don’t care the digital rights management or DRM issue is a real and major reason for the constant internet connection, but not the only one. The elimination of the secondary used-games market and planned obsolescence by shutting down servers and forcing people to move to the next game iteration are also business strategies being tested.
EA has decided to give out a free game as an apology which is nice. But eating the transaction costs and giving a full refund to those who paid for a SC5 license would have been nicer, and a SC5 single player offline mode would have been the best solution. Voting with your wallet by itself is ineffective since it can be misinterpreted or even be invisible. There has to be communication, sometimes very emotional communication before large organizations can be motivated to change their course of action. I do feel bad for many of the developers and other creatives that worked hard on SC5 and hope their future projects will avoid everything that’s happening here.
Update – 2013-03-20:
Pretty much everything that’s happened so far:
SC5 has been mostly stabilized so people are busy trying to break it to see its inner workings. Obviously all simulations require a certain amount of abstraction but investigations revealed that the simulation itself is broken where sims take the shortest path regardless of traffic and go to the first home or work they see each day. The reasons given for the constant internet connection were found to be less than truthful as well.
Partly because of this and various other reasons, EA’s CEO has been sacrificed and Origin is holding a gamer appreciation sale for PR damage control. Large publicly traded corporations are beholden to its investors and EA can’t revert back to when Trip Hawkins first founded it to help game developers so a change in culture can’t be expected to occur overnight. Still, there’s a lot of companies that don’t have the financial strength to ride out a bad Costa Concordia PR disaster so maybe this will deter them from making similar decisions.
SC5 is a great looking game but I can’t and won’t even pirate it. Security or ethical issues aside there’s no reason to because my limited game time and finances should be used to support good games, with the occasional sale. I’ll approach the next SimCity with a skeptical but still open mind though. Keep the art and audio assets, allow online as optional, fix the simulation engine and I just might be there.
SomaTone Interactive (STi) team is the emerging leading entertainer in video games voice over. Adding reality to video game is typical thing, which has been fulfilled by inspiring sound effects. To emphasize artistic or other content of film, television programs, live performance, animation and most importantly video games, the sound effects play a vital role. SomaTone team is going to be peculiar and achieving on sound effects for video games. This trick will get tackle by combining technology, ingenuity and creativity. An appropriate sound effect of our creation will be in a digital media with great entertainment. The reason is appropriate sound effects for video games can easily resemble a real occurrence for all situations. STi require some of the basis installation techniques, including references to more detailed snippets will be performed by accomplished sound engineers. This will be the most diacritic ever growing list of shareware and freeware sound effect .Our splendid sound designers making it as royalty free sound effects for immediate use in video games. The originality of game will become true by our gleaming innovation. SomaTone is not going to make a simple existing SFX; a unique sound effect will brand your game more than enough. As your wish no need to use ordinary visuals, each and every sound effects will specially tailored to your game. Sound effects are artificially creating and enhancing sounds or sound process used to emphasize the artistic content of the video games. SomaTone team helps to give originality, powerful searching and excellent creation. Awesome real time previews will make this the most advanced effect of loop resource. The creations of sound effect for video games by SomaTone become a revolutionary collection of sparkling creators. The most assured thing, View 100+ hit titles at website. AAA/CORE/MMO games, mobile games, social games, casual downloadable games are accessible. SomaTone use the advanced combination of DSP and VSI, and emerging technologies for videogame sound. More ever Sound FXS creating for casual games has no limited access. It will not be a fussy; it’s a luminous, a radiant creation. Avalanche of mobile games are procurable. Amazing unorthodoxy sound effects for social video games, this will be played by all. AAA games are accomplished with promising features. Since it has huge content, the outcome of flanging effect will strike to the listener’s mind instantaneously, whatever composition the music may be. DS/Wii GAMES that tend to emphasize exploration and action, often relying on hand-eye coordination or reaction is blueprinted gleaming. The admirable sound efforts bring glory to AAA games. These features will include charm, adorableness, allure to the AAA /CORE /MMO, social, mobile, DS/Wii, casual /downloadable games, which will be amiable to apprehend.
University of Maryland and Sourcefire Announce New Cybersecurity Partnership
Maryland Cybersecurity Center now partnering with 14 companies and institutions
COLLEGE PARK, Md. and COLUMBIA, Md. — The University of Maryland and Sourcefire, Inc. today announced a new partnership to establish collaborative activities in cybersecurity.
The partnership will promote cybersecurity education, research and student engagement through the Maryland Cybersecurity Center (MC2). MC2 and Sourcefire will leverage each others resources, expertise, and unique perspectives to develop innovative cybersecurity expertise, educational opportunities and research-driven solutions to cybersecurity challenges.
"We are extremely excited to develop this new partnership with Sourcefire," said Michael Hicks, director of MC2 and associate professor of computer science. "Sourcefire is a unique and impressive company that can both meet the security demands of today and perform the cutting edge research to attack the growing problems of tomorrow. We look forward to partnering together to forge innovative, game-changing solutions."
MC2 is forging alliances and partnerships between academia, industry and government to deliver advanced educational programs designed to prepare the cybersecurity workforce of today and tomorrow.
"This represents the fourteenth corporate partnership for the Maryland Cybersecurity Center," said Eric Chapman, associate director of MC2. "The growing cadre of corporate partners we have speaks to the diverse and high caliber of faculty we have engaged in meaningful cybersecurity research, as well as to the talented undergraduates we have here at UMD." Chapman noted that since September 2011, MC2 has added nine new corporate partnerships, demonstrating a "remarkable period of growth in the relationships it is has developed with external constituencies."
UMD researchers are applying their expertise in a number of critical cybersecurity fields, including, secure software, supply chain risk management, wireless and network security, attacker behavioral analysis, and the economics of cybersecurity. MC2 stresses comprehensive solutions to cybersecurity education, research, and technology development by bringing together experts from computer science, engineering, social sciences, economics and public policy to establish interdisciplinary cybersecurity initiatives.
"At Sourcefire, we recognize the importance of creating education programs that arm our community as well as our future cybersecurity leaders with the tools and research to protect their current and future environments," said Marc Solomon, chief marketing officer for Sourcefire. "UMD has a unique approach in this regard with its MC2 initiatives, and we are quite pleased to partner with them in this program."
Designed to deliver Agile SecurityTM, Sourcefires portfolio of intelligent cybersecurity solutions includes: the industrys most effective Next-Generation Intrusion Prevention System (NGIPS), delivering advanced threat protection with real-time contextual awareness and intelligent security automation and optional application control and URL filtering; the only Next-Generation Firewall (NGFW) to combine a NGIPS with integrated application control and firewall functionality in a universal high-performance appliance; the FireAMPTM enterprise-class advanced malware analysis and protection solution that uses big data to discover, understand and block advanced malware outbreaks; and FireAMP Mobile to protect against mobile malware.
The University of Maryland ranks among the top 20 public research universities in the nation, and is the closest in proximity to the nation’s capital. As the state’s flagship university, UMD educates the most talented students from Maryland and beyond. For more information, visit www.umd.edu, or to learn more about MC2, please visit www.cyber.umd.edu
Sourcefire, Inc. , a world leader in intelligent cybersecurity solutions, is transforming the way global large- to mid-size organizations and government agencies manage and minimize network security risks. With solutions from a next-generation network security platform to advanced malware protection, Sourcefire provides customers with Agile Security" that is as dynamic as the real world it protects and the attackers against which it defends. Trusted for more than 10 years, Sourcefire has been consistently recognized for its innovation and industry leadership with numerous patents, world-class research, and award-winning technology. Today, the name Sourcefire has grown synonymous with innovation, security intelligence and agile end-to-end security protection. For more information about Sourcefire, please visit www.sourcefire.com.
Maryland Cybersecurity Center
301 405 7136
Vice President, Corporate Communications
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Have you ever played a cellphone game and thought to yourself, “I can do better than this!” Maybe it is the graphics or the story line that has you perturbed. It may be overly simple. The reasons are many. Many people will never undertake the challenge of trying to design their own game but you can do it, especially now by using the Google Android platform. It makes designing games much easier than ever before. Vladimir Silva’s book “Pro Android Games” details exactly how you can do this.
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Army Photography Contest – 2007 – FMWRC – Arts and Crafts – Son in the Tub
Image by familymwr
Army Photography Contest – 2007 – FMWRC – Arts and Crafts – Son in the Tub
Photo By: MAJ Aaron Haney
To learn more about the annual U.S. Army Photography Competition, visit us online at www.armymwr.com
U.S. Army Arts and Crafts History
After World War I the reductions to the Army left the United States with a small force. The War Department faced monumental challenges in preparing for World War II. One of those challenges was soldier morale. Recreational activities for off duty time would be important. The arts and crafts program informally evolved to augment the needs of the War Department.
On January 9, 1941, the Secretary of War, Henry L. Stimson, appointed Frederick H. Osborn, a prominent U.S. businessman and philanthropist, Chairman of the War Department Committee on Education, Recreation and Community Service.
In 1940 and 1941, the United States involvement in World War II was more of sympathy and anticipation than of action. However, many different types of institutions were looking for ways to help the war effort. The Museum of Modern Art in New York was one of these institutions. In April, 1941, the Museum announced a poster competition, “Posters for National Defense.” The directors stated “The Museum feels that in a time of national emergency the artists of a country are as important an asset as men skilled in other fields, and that the nation’s first-rate talent should be utilized by the government for its official design work… Discussions have been held with officials of the Army and the Treasury who have expressed remarkable enthusiasm…”
In May 1941, the Museum exhibited “Britain at War”, a show selected by Sir Kenneth Clark, director of the National Gallery in London. The “Prize-Winning Defense Posters” were exhibited in July through September concurrently with “Britain at War.” The enormous overnight growth of the military force meant mobilization type construction at every camp. Construction was fast; facilities were not fancy; rather drab and depressing.
In 1941, the Fort Custer Army Illustrators, while on strenuous war games maneuvers in Tennessee, documented the exercise The Bulletin of the Museum of Modern Art, Vol. 9, No. 3 (Feb. 1942), described their work. “Results were astonishingly good; they showed serious devotion …to the purpose of depicting the Army scene with unvarnished realism and a remarkable ability to capture this scene from the soldier’s viewpoint. Civilian amateur and professional artists had been transformed into soldier-artists. Reality and straightforward documentation had supplanted (replaced) the old romantic glorification and false dramatization of war and the slick suavity (charm) of commercial drawing.”
“In August of last year, Fort Custer Army Illustrators held an exhibition, the first of its kind in the new Army, at the Camp Service Club. Soldiers who saw the exhibition, many of whom had never been inside an art gallery, enjoyed it thoroughly. Civilian visitors, too, came and admired. The work of the group showed them a new aspect of the Army; there were many phases of Army life they had never seen or heard of before. Newspapers made much of it and, most important, the Army approved. Army officials saw that it was not only authentic material, but that here was a source of enlivenment (vitalization) to the Army and a vivid medium for conveying the Army’s purposes and processes to civilians and soldiers.”
Brigadier General Frederick H. Osborn and War Department leaders were concerned because few soldiers were using the off duty recreation areas that were available. Army commanders recognized that efficiency is directly correlated with morale, and that morale is largely determined from the manner in which an individual spends his own free time. Army morale enhancement through positive off duty recreation programs is critical in combat staging areas.
To encourage soldier use of programs, the facilities drab and uninviting environment had to be improved. A program utilizing talented artists and craftsmen to decorate day rooms, mess halls, recreation halls and other places of general assembly was established by the Facilities Section of Special Services. The purpose was to provide an environment that would reflect the military tradition, accomplishments and the high standard of army life. The fact that this work was to be done by the men themselves had the added benefit of contributing to the esprit de corps (teamwork, or group spirit) of the unit.
The plan was first tested in October of 1941, at Camp Davis, North Carolina. A studio workshop was set up and a group of soldier artists were placed on special duty to design and decorate the facilities. Additionally, evening recreation art classes were scheduled three times a week. A second test was established at Fort Belvoir, Virginia a month later. The success of these programs lead to more installations requesting the program.
After Pearl Harbor was bombed, the Museum of Modern Art appointed Mr. James Soby, to the position of Director of the Armed Service Program on January 15, 1942. The subsequent program became a combination of occupational therapy, exhibitions and morale-sustaining activities.
Through the efforts of Mr. Soby, the museum program included; a display of Fort Custer Army Illustrators work from February through April 5, 1942. The museum also included the work of soldier-photographers in this exhibit. On May 6, 1942, Mr. Soby opened an art sale of works donated by museum members. The sale was to raise funds for the Soldier Art Program of Special Services Division. The bulk of these proceeds were to be used to provide facilities and materials for soldier artists in Army camps throughout the country.
Members of the Museum had responded with paintings, sculptures, watercolors, gouaches, drawings, etchings and lithographs. Hundreds of works were received, including oils by Winslow Homer, Orozco, John Kane, Speicher, Eilshemius, de Chirico; watercolors by Burchfield and Dufy; drawings by Augustus John, Forain and Berman, and prints by Cezanne, Lautrec, Matisse and Bellows. The War Department plan using soldier-artists to decorate and improve buildings and grounds worked. Many artists who had been drafted into the Army volunteered to paint murals in waiting rooms and clubs, to decorate dayrooms, and to landscape grounds. For each artist at work there were a thousand troops who watched. These bystanders clamored to participate, and classes in drawing, painting, sculpture and photography were offered. Larger working space and more instructors were required to meet the growing demand. Civilian art instructors and local communities helped to meet this cultural need, by providing volunteer instruction and facilities.
Some proceeds from the Modern Museum of Art sale were used to print 25,000 booklets called “Interior Design and Soldier Art.” The booklet showed examples of soldier-artist murals that decorated places of general assembly. It was a guide to organizing, planning and executing the soldier-artist program. The balance of the art sale proceeds were used to purchase the initial arts and crafts furnishings for 350 Army installations in the USA.
In November, 1942, General Somervell directed that a group of artists be selected and dispatched to active theaters to paint war scenes with the stipulation that soldier artists would not paint in lieu of military duties.
Aileen Osborn Webb, sister of Brigadier General Frederick H. Osborn, launched the American Crafts Council in 1943. She was an early champion of the Army program.
While soldiers were participating in fixed facilities in the USA, many troops were being shipped overseas to Europe and the Pacific (1942-1945). They had long periods of idleness and waiting in staging areas. At that time the wounded were lying in hospitals, both on land and in ships at sea. The War Department and Red Cross responded by purchasing kits of arts and crafts tools and supplies to distribute to “these restless personnel.” A variety of small “Handicraft Kits” were distributed free of charge. Leathercraft, celluloid etching, knotting and braiding, metal tooling, drawing and clay modeling are examples of the types of kits sent.
In January, 1944, the Interior Design Soldier Artist program was more appropriately named the “Arts and Crafts Section” of Special Services. The mission was “to fulfill the natural human desire to create, provide opportunities for self-expression, serve old skills and develop new ones, and assist the entire recreation program through construction work, publicity, and decoration.”
The National Army Art Contest was planned for the late fall of 1944. In June of 1945, the National Gallery of Art in Washington D.C., for the first time in its history opened its facilities for the exhibition of the soldier art and photography submitted to this contest. The “Infantry Journal, Inc.” printed a small paperback booklet containing 215 photographs of pictures exhibited in the National Gallery of Art.
In August of 1944, the Museum of Modern Art, Armed Forces Program, organized an art center for veterans. Abby Rockefeller, in particular, had a strong interest in this project. Soldiers were invited to sketch, paint, or model under the guidance of skilled artists and craftsmen. Victor d’Amico, who was in charge of the Museum’s Education Department, was quoted in Russell Lynes book, Good Old Modern: An Intimate Portrait of the Museum of Modern Art. “I asked one fellow why he had taken up art and he said, Well, I just came back from destroying everything. I made up my mind that if I ever got out of the Army and out of the war I was never going to destroy another thing in my life, and I decided that art was the thing that I would do.” Another man said to d’Amico, “Art is like a good night’s sleep. You come away refreshed and at peace.”
In late October, 1944, an Arts and Crafts Branch of Special Services Division, Headquarters, European Theater of Operations was established. A versatile program of handcrafts flourished among the Army occupation troops.
The increased interest in crafts, rather than fine arts, at this time lead to a new name for the program: The “Handicrafts Branch.”
In 1945, the War Department published a new manual, “Soldier Handicrafts”, to help implement this new emphasis. The manual contained instructions for setting up crafts facilities, selecting as well as improvising tools and equipment, and basic information on a variety of arts and crafts.
As the Army moved from a combat to a peacetime role, the majority of crafts shops in the United States were equipped with woodworking power machinery for construction of furnishings and objects for personal living. Based on this new trend, in 1946 the program was again renamed, this time as “Manual Arts.”
At the same time, overseas programs were now employing local artists and craftsmen to operate the crafts facilities and instruct in a variety of arts and crafts. These highly skilled, indigenous instructors helped to stimulate the soldiers’ interest in the respective native cultures and artifacts. Thousands of troops overseas were encouraged to record their experiences on film. These photographs provided an invaluable means of communication between troops and their families back home.
When the war ended, the Navy had a firm of architects and draftsmen on contract to design ships. Since there was no longer a need for more ships, they were given a new assignment: To develop a series of instructional guides for arts and crafts. These were called “Hobby Manuals.” The Army was impressed with the quality of the Navy manuals and had them reprinted and adopted for use by Army troops. By 1948, the arts and crafts practiced throughout the Army were so varied and diverse that the program was renamed “Hobby Shops.” The first “Interservice Photography Contest” was held in 1948. Each service is eligible to send two years of their winning entries forward for the bi-annual interservice contest. In 1949, the first All Army Crafts Contest was also held. Once again, it was clear that the program title, “Hobby Shops” was misleading and overlapped into other forms of recreation.
In January, 1951, the program was designated as “The Army Crafts Program.” The program was recognized as an essential Army recreation activity along with sports, libraries, service clubs, soldier shows and soldier music. In the official statement of mission, professional leadership was emphasized to insure a balanced, progressive schedule of arts and crafts would be conducted in well-equipped, attractive facilities on all Army installations.
The program was now defined in terms of a “Basic Seven Program” which included: drawing and painting; ceramics and sculpture; metal work; leathercrafts; model building; photography and woodworking. These programs were to be conducted regularly in facilities known as the “multiple-type crafts shop.” For functional reasons, these facilities were divided into three separate technical areas for woodworking, photography and the arts and crafts.
During the Korean Conflict, the Army Crafts program utilized the personnel and shops in Japan to train soldiers to instruct crafts in Korea.
The mid-1950s saw more soldiers with cars and the need to repair their vehicles was recognized at Fort Carson, Colorado, by the craft director. Soldiers familiar with crafts shops knew that they had tools and so automotive crafts were established. By 1958, the Engineers published an Official Design Guide on Crafts Shops and Auto Crafts Shops. In 1959, the first All Army Art Contest was held. Once more, the Army Crafts Program responded to the needs of soldiers.
In the 1960’s, the war in Vietnam was a new challenge for the Army Crafts Program. The program had three levels of support; fixed facilities, mobile trailers designed as portable photo labs, and once again a “Kit Program.” The kit program originated at Headquarters, Department of Army, and it proved to be very popular with soldiers.
Tom Turner, today a well-known studio potter, was a soldier at Ft. Jackson, South Carolina in the 1960s. In the December 1990 / January 1991 “American Crafts” magazine, Turner, who had been a graduate student in art school when he was drafted, said the program was “a godsend.”
The Army Artist Program was re-initiated in cooperation with the Office of Military History to document the war in Vietnam. Soldier-artists were identified and teams were formed to draw and paint the events of this combat. Exhibitions of these soldier-artist works were produced and toured throughout the USA.
In 1970, the original name of the program, “Arts and Crafts”, was restored. In 1971, the “Arts and Crafts/Skills Development Program” was established for budget presentations and construction projects.
After the Vietnam demobilization, a new emphasis was placed on service to families and children of soldiers. To meet this new challenge in an environment of funding constraints the arts and crafts program began charging fees for classes. More part-time personnel were used to teach formal classes. Additionally, a need for more technical-vocational skills training for military personnel was met by close coordination with Army Education Programs. Army arts and crafts directors worked with soldiers during “Project Transition” to develop soldier skills for new careers in the public sector.
The main challenge in the 1980s and 90s was, and is, to become “self-sustaining.” Directors have been forced to find more ways to generate increased revenue to help defray the loss of appropriated funds and to cover the non-appropriated funds expenses of the program. Programs have added and increased emphasis on services such as, picture framing, gallery sales, engraving and trophy sales, etc… New programs such as multi-media computer graphics appeal to customers of the 1990’s.
The Gulf War presented the Army with some familiar challenges such as personnel off duty time in staging areas. Department of Army volunteer civilian recreation specialists were sent to Saudi Arabia in January, 1991, to organize recreation programs. Arts and crafts supplies were sent to the theater. An Army Humor Cartoon Contest was conducted for the soldiers in the Gulf, and arts and crafts programs were set up to meet soldier interests.
The increased operations tempo of the ‘90’s Army has once again placed emphasis on meeting the “recreation needs of deployed soldiers.” Arts and crafts activities and a variety of programs are assets commanders must have to meet the deployment challenges of these very different scenarios.
The Army arts and crafts program, no matter what it has been titled, has made some unique contributions for the military and our society in general. Army arts and crafts does not fit the narrow definition of drawing and painting or making ceramics, but the much larger sense of arts and crafts. It is painting and drawing. It also encompasses:
* all forms of design. (fabric, clothes, household appliances, dishes, vases, houses, automobiles, landscapes, computers, copy machines, desks, industrial machines, weapon systems, air crafts, roads, etc…)
* applied technology (photography, graphics, woodworking, sculpture, metal smithing, weaving and textiles, sewing, advertising, enameling, stained glass, pottery, charts, graphs, visual aides and even formats for correspondence…)
* a way of making learning fun, practical and meaningful (through the process of designing and making an object the creator must decide which materials and techniques to use, thereby engaging in creative problem solving and discovery) skills taught have military applications.
* a way to acquire quality items and save money by doing-it-yourself (making furniture, gifts, repairing things …).
* a way to pursue college credit, through on post classes.
* a universal and non-verbal language (a picture is worth a thousand words).
* food for the human psyche, an element of morale that allows for individual expression (freedom).
* the celebration of human spirit and excellence (our highest form of public recognition is through a dedicated monument).
* physical and mental therapy (motor skill development, stress reduction, etc…).
* an activity that promotes self-reliance and self-esteem.
* the record of mankind, and in this case, of the Army.
What would the world be like today if this generally unknown program had not existed? To quantitatively state the overall impact of this program on the world is impossible. Millions of soldier citizens have been directly and indirectly exposed to arts and crafts because this program existed. One activity, photography can provide a clue to its impact. Soldiers encouraged to take pictures, beginning with WW II, have shared those images with family and friends. Classes in “How to Use a Camera” to “How to Develop Film and Print Pictures” were instrumental in soldiers seeing the results of using quality equipment. A good camera and lens could make a big difference in the quality of the print. They bought the top of the line equipment. When they were discharged from the Army or home on leave this new equipment was showed to the family and friends. Without this encouragement and exposure to photography many would not have recorded their personal experiences or known the difference quality equipment could make. Families and friends would not have had the opportunity to “see” the environment their soldier was living in without these photos. Germany, Italy, Korea, Japan, Panama, etc… were far away places that most had not visited.
As the twenty first century approaches, the predictions for an arts renaissance by Megatrends 2000 seem realistic based on the Army Arts and Crafts Program practical experience. In the April ‘95 issue of “American Demographics” magazine, an article titled “Generation X” fully supports that this is indeed the case today. Television and computers have greatly contributed to “Generation X” being more interested in the visual arts and crafts.
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